Mushfront

on the Box3D engine

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Settings

Runs more identical fixed physics ticks per frame. Fast-forward may reduce visual frame rate, but never enlarges or skips physics steps.
Numerical accuracy per simulation tick. More substeps cost CPU; they do not directly make water travel faster.

Brick drawer

Colors

Appearance recipe

Surface Lab

0 layers

Map generated pixel panels onto real vertical brick faces. Panels are depth-tested, lit, and occluded by the model.

Recipe, not paint Markings remain editable layers and export with the blueprint.
DBG · menus, tools & hotkeys
1×fixed 60 Hz
Energy
0
Income
0/s
Alloy
0
Gel
0
Goo
0
Base
100%
FPS
--
Box3D
--

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RIVER LAB LIVE
IN0.0 u/s
OUT0.0 u/s
IN BACKPRESSURE0%
STORED0.0 u
WET CELLS0
MAX DEPTH0.00
PEAK SPEED0.000 c/s
BALANCE0.000
MESH BUILD0.00 ms
WATER SOLVER0.00 ms
VISIBLE CHUNKS0 / 0
RIM EDGES0
ACTIVE WEAR0
ERODED PLATES0
PEAK SHEAR0.000
TERRAIN BUILDcached
T tune · Wheel zoom · Shift/right-drag pan · Q/E rotate · Space pause
RIVER DYNAMICS

Water material

Responsive water for channels, dams, and little experiments.

Material behavior
Base 10.90 × force × speed × mobility
River IN & solver
Water rendering
Velocity erosion
Discrete plate contractFirst wear splits one whole brick into 3 plates. Damage stays on the top plate; only failure lowers terrain by exactly ⅓ brick.SOIL soft · CLAY medium · STONE / PAVER resistant · BEDROCK indestructible

Victory

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